Sketch and Build for Fun

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Sketch

Nutshell: Everything you draw on the screen turns into a mechanical jointed piece and falls to the ground

Review: This site is a work in progress. As it develops it promises to be a fun online toy to play around with. It currently doesn’t even have a working title, so I am calling it Sketch. Basically, the premise is pretty simple. You draw a shape or line with your cursor and as soon as you release the mouse, your drawing transforms into a weighted, jointed figure and falls to the bottom of the screen. It reacts like a series of attached sticks might react when dropped from a height. The objects have a certain physics applied to them and the more you draw, the more the objects pile up. Use the space bar to clear the screen.

The concept is more difficult to explain than to just see it in action. Try it out. I can’t wait to see what new features the designer adds to the application in the future, but for now, it is a pretty interesting drawing program which allows you to play around with your sketches after you make them.




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World of Black & White - Yin-Yang Review

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10
  • Type: Progressive Puzzler
  • Difficulty: Medium-Difficult
  • Replay Value: Progressive
  • Controls: Keys
Object: Get the black yin character and the white yang character to their respective flags.
Review: This game is truly unique. I haven’t seen a game quite like this before. The concept comes from the ancient Chinese yin-yang symbol–a circle (representing the whole) divided into two black and white halves (representing the male and female principals–yin and yang). In this game of black and white, you control two characters named Yin and Yang. Each character lives in his own half of the world. Yin, the black character, lives in all the white areas of the screen and Yang, the white character, lives in all the black areas of the screen. You flip back and forth between the two characters using the space bar.

The uniqueness doesn’t stop there. Each character can modify the world of the opposite in interesting ways. For instance if Yang drags a white box (using the ctrl/cmmd button) and places it adjacent to a black area, Yin can walk through that white box as if it were empty space. In some levels a floating box will move back and forth. For one of the characters this box is a platform to stand on, for the other it becomes a moving tunnel to stand inside. You will notice in the first level, that one character must move a box to create a passageway for the other character to reach a different section. The two characters must work together to accomplish their goals and yet they never get to meet each other in the same world.

There are also an assortment of animals, from worms to fat birds to piggies, who all get in the way. Because of this, you must continually check-up on the opposite character so they are out of harm’s way while waiting for the other character to move around. Sometimes the characters need to switch back and forth many times to avoid obstacles or send help to the other world.

Additionally, some levels include gravity switchers. These arrow buttons will flip gravity upside down for one of the characters only. All animals, boxes and characters will turn upside down. So often Yin and Yang are facing opposite directions from each other, which adds a whole new dynamic to the game. The game is full of pitfalls, spikes and other obstacles. You will often find one of your character falling into a pit too deep to get out of or unable to climb over an obstacle. Sometimes the opposite character can help them out of this situation, but often you will have to restart the level and try again.

The soundtrack is a spunky little ditty and the characters each announce their name when you switch between them. I sometimes found myself accidentally switching characters when I wanted to drag a box, because the simple controls actually take a little getting used to. But the concept and refreshingly creative puzzles really make this game shine. Your progress is automatically saved when you play, so you can casually take each puzzle level without fear of losing your progress. This is a blessing on some of the truly difficult levels. Nitrome Games in conjunction with MTV Arcade have produced this amazingly fun and clever game sure to please all puzzler lovers.




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Amberial - Game Review

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  • Type: Physics-Based
  • Play: Medium
  • Replay: Good
  • Controls: A-D or right-left Keys
Object: Bounce your ball to the exit.
Review: Amberial, created by OddGoo, has a really fun and interesting interface. You only use two keys A & D (or the right/left arrow keys) to move your ball across a series of platforms, springs and other devices, while avoiding obstacles or falling into the pit below each level. Most of the dangerous items are red, but often you have to touch red platforms so you can’t always use color as an indicator.

The ball’s physics cause it to move downward with gravity into a state of rest. You are not able to bounce it or float it using the keyboard, so you have to propel yourself off the edge onto other platforms to bounce higher. Sometimes you need to drop off the screen entirely to a different section to find the platforms or springs you need to get higher. The general physics of the ball feel fairly realistic, but not as strict as real gravity. You are able to change the direction of the bounces in mid-air, which allows you to target where you land a bit better than an actual ball bouncing down a track. This provides enough control that you won’t be frustrated with too many restarts.

The game consists of a series of levels mapped out on a master track. Along the way, you will have choices as to which level to play next, so if you get frustrated with one level you can often take an alternate route. In each level, you will find a letter ‘A’. If you can navigate your ball to hit the ‘A’ you will collect it (you only need to do this once regardless of how many times it takes to reach the exit). Collect enough ‘A’s and you will be able to access three bonus levels at the end of the map. As you play each level you will see a check-mark appear or an ‘A’ appear indicating that you’ve either completed the level or found the ‘A’ or both.

One slightly frustrating thing is when you die, you get booted out to the map screen and have to click to get back to the course. But, this is a minor gripe and being booted allows you to change levels if you so choose. Other than that, this game rocks with its smooth game-play, challenging (but not impossible) levels, atmospheric music and sound effects and its original graphics design and physics implementation. Most people will be able to complete all levels with a little persistance.




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